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ActionScript 3.0 Design Patterns takes you step by step thro ugh the process, first by explaining how design patterns pro vide a clear road map for structuring code that actually mak es OOP languages easier to learn and use. You will then lear n about various types of design patterns and construct small abstract examples before trying your hand at building fullfledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of A ctionScript 3.0 and why it became an OOP language OOP charac teristics, such as classes, abstraction, inheritance, and po lymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structura l patterns, including Decorator, Adapter, and Composite patt erns Behavioral patterns, including Command, Observer, Strat egy, State patterns How design patterns can be used in conju nction with one another During the course of the book, you will work with many examp les, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action g ame application, a video record and playback application, an d many more.Perfectfor Java and C++ developers coming to Fla sh, as well as those experienced with ActionScript 2.0 and e arlier, ActionScript 3.0 Design Patterns will have you const ructing truly elegant solutions for your Flash applications in no time.
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